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We've polished KOXLO's games, visuals, music and site.
■ Games
• First-time visitors can start playing right away with the Start button. The tutorial no longer blocks the game and can be opened with its button whenever you need it.
• AeroStrike and DeepDive now load their first screen and first match much faster (on a slow connection, first-match prep: AeroStrike about 58s → 13s, DeepDive about 90s → 10s).
• Chess, Janggi, Baduk (Go), Omok and Alkkagi AIs now share the same 5 levels (Beginner, Novice, Intermediate, Advanced, Expert). Alkkagi now has AI matches, and even the Beginner AI no longer gives pieces away.
• Human-vs-human play has been refined: undo requests and approval, returning to your seat after a reload, closing rooms whose host left with the entry fee refunded, and co-op games starting only after everyone has picked a fighter now work correctly.
• Baduk and Omok AI practice has no per-move time limit. Chess and Janggi boards fit the screen, and on phones the game uses more of the screen while you play.
• The Dormitory in Abandoned School 4F now supports co-op escape with others, and its start screen and map look different from the Main Building.
• Fixed NeonBlade's song speed and screen glare, and updated the control guides to match the actual controls.
■ Visuals
• New themes "Forest Campfire" and "Cozy Fireplace", with flames that move to the music.
• Fixed glare, black screens and seams in several themes, and reshot 5 thumbnails.
■ Music
• Your point balance updates right away after downloading an MP4.
■ Account & Site
• The bonuses continue: 100P a day just for logging in, and 1,000P for the daily check-in.
• Fixed multiplayer entry fees being charged twice; fees for matches that never start are refunded automatically.
• Unknown addresses now show a KOXLO guide page in 4 languages.
• Fixed cut-off text on the phone home banner and notice bar, and Community now shows only boards that have posts.
Please tell us about any problems through Bug Report or 1:1 Inquiry.
KOXLO Team